This was a joint project between myself and Friso Kristiansen (see links page). As we're both fans of old-school gaming we decided to use our networking project to build our own in a networking environment. The purpose of the game is rather simple - get the most points and win.
The game currently supports only 2 players but it can be expanded upon to allow for more players to join. I did the work on the collision, as well as the scoring system while Friso figured out a way to pack all required information to make the game work into a single character through bit-shifting. We still have some minor issues to resolve with how the game plays but a download of the current build can be found here and here.