Tools Development

Maya 7 .x File importer/exporter

Using the Maya 7 API I created an import/export tool that supports the Direct X .x model file format. It allows for multiple meshes, triangulates if necessary, along with preserving normals and UVs. A few additional features like adding a default blinn to a model was added as well.

You can download the maya import/export plug-in here.

Tile-based Map Builder

Using Flash 8 I created a tool for an isometric-view tiled-based RPG game I developed in an interface design course. The tool allows you to select from the wide array of surface types, each with independent properties as well as link maps to each other through exit labelling. It supports maps up to 64x64 in size.

You can download the XML tool here.